Naturally, more complicated aspects are introduced every dozen levels or so, but none make it overly complicated, and the solution gap is pretty small. That's not the only way to play, but the puzzles are small enough, and the undo and restart options quick and friendly enough that it's relaxing and satisfying, and when a level catches me out and I have to stick at it for a while, it's not frustrating or fussy. It's a pleasant, calming game that I enjoy playing intuitively, trying different approaches when I mess up, rather than planning ahead. This is the most analytically I've thought about Spring Falls yet, and it's making me faintly uncomfortable. Connect the grassy patches to the seedlings this way and they sprout. ![]() Little patches of greenery are the source of life, which you spread by enmoistening their neighbouring hexes. You do this by lowering hexes, which causes water to spill into them, and down into anything below if you just opened up a path there. It's a hex-based puzzler where the idea is to direct pools of water so that they'll nurture seedlings intro sprouting. Spring Falls has simple rules, but I would struggle to tell you them because I've not actively thought about them, let alone listed them in my mind. Who can say?įive more games join the ranks of the worthy today, for it is, once more, time for a selection of the finest under-appreciated games on Steam.ĭoing that lungey thing sprinters do at the finish line this week: socialist revolution, cultist massacres, and pretty flowers. ![]() Or possibly they want to have enough money to buy food. There's not long left before the big 20, but those crafty devs continue to release legions of games anyway, surely coveting the grand prize of a spot in the Unknown Pleasures annual finals.
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