Although loot is dished out evenly to each character, the distribution method isn’t very intelligent. Players also have the ability to chat and trade items but the online component isn’t without its hitches. Though the gameplay remains unchanged, the added tactical element of working as a team really shines through, the three classes complimenting each-other soundly. No matter where you are in the game, other players can drop in and out with the press of a button, also made easy for online strangers via the game’s simple matchmaking system. The deepest RPG the PlayStation Network has to offerĪlliance’s most defining feature is its multiplayer component which hosts up to four characters both online and locally. Though it’s prone to a few hiccups here and there (accidentally tilting the controller will force you to switch your equipment, for instance) it’s a refreshing way to play the game, and if there is a Dualshock shortage in your home, it means more players can get involved. Unlike most motion-compatible games of a similar structure, Alliance only requires a single controller, without the need for an additional “Nav.” A cursor will appear on-screen to direct the character and will also be used to direct attacks and abilities. Like Modern Combat: Domination, Dungeon Hunter: Alliance is playable via both the Dualshock 3 and PlayStation Move. To spice the gameplay up somewhat, there are also special attacks with a sixty-second cool-down as well as a gear-switching mechanic, allowing the player to swap between one set of equipment to another in a split second. Aside from a basic attack, up to three abilities can be stored using the remaining face buttons, making the game easily accessible, yet diverse enough to prevent monotony from kicking in. Without any sort of combo system or block/dodge mechanic, combat never feels as engaging as it should be for a console RPG. Familiar, but solid gaming.The actual gameplay itself is Dungeon Hunter’s most divisive element. ![]() I definitely recommend for DH:Alliance for anyone interested in coop games and simple dungeon crawlers a'la Diablo 2/Torchlight/PS2 Baldur's Gate ark Alliance games. Evil dark fairy, yes a fairy, is taking over the world and you, a dead king risen again to life, have to save the world.Įveryone knows Gameloft copies, but this copy works well, and for a cheap price too. The story is absolutely generic 'because it has to be in the game' kind of crap. Locations vary from all the know basic locations, cemetary, forest, lavaland and caves. However, the auto-equip is not solid, so you spend a good chunk of time comparing items in your inventory. Looting is plentiful and there is even an automatic loot-to-gold-transmuting based on your preferences of the quality. Nice way to make your character what you wanted it to be in the first place. There is also the generous option to redistribute skills and stats for a bit of money. Hope this is fixed in part 2 in the future. ![]() ![]() There are about 20-30 spells/skills to learn which is nice, but the level cap for each is five, which is too low. ![]() Leveling is straightforward business with two points distribution for strength, dexterity, endurance, energy and 1 skill point every level. The three playable characters, tanking warrior, healing-damaging mage and bow-knifing rogue is a bit little, but they are different enough to get more out from the game from a single-player point of view. Main reasons for this are that the basic gameplay is solid, there is plenty to do and that the looting works. This is a straight copy of popular hack&slash dungeon crawler games, but there is nothing wrong with it. Might as well post here what I wrote to Metacritic -site:
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